Posiadam w tym momencie na swoim serwerze plugin GrimAC, Ale chciałbym zmienić by plugin nie blokował cheatów ale je pokazywał, Jeżeli będzie to potrzebne mogę zmienić plugin na antycheata, Proszę o szybką odpowiedź :D
Posiadam w tym momencie na swoim serwerze plugin GrimAC, Ale chciałbym zmienić by plugin nie blokował cheatów ale je pokazywał, Jeżeli będzie to potrzebne mogę zmienić plugin na antycheata, Proszę o szybką odpowiedź :D
Nie rozumiem do końca czy o to chodzi ale jeśli tak, to zmień w konfiguracji client-brand na to:
client-brand:
# This means it won't broadcast their brand to operators if the brand matches the following regexes
ignored-clients:
- "^vanilla$"
Chodzi mi o to że ktoś normalnie może używać sobie fly czy tam killaury, wyszystkiego, ale ma się wyświetlać na chacie.
Wyświetlać na chacie chodzi o oczywiście że ktoś będzie używał cheatów i go będzie wyświetlało
Nie wiem do końca czy to będzie działać, ale spróbuj zmienić w config.yml jak masz np. Simulation i setback-decay-multiplier na -1:
# How much should we multiply total advantage by when the player is legit
# This is what the default config looks like (x axis = seconds, y axis = 1/1000 block): https://www.desmos.com/calculator/d4ufgxrxer
setback-decay-multiplier: -1
Wtedy raczej Grim powinien wyłączyć tą funkcję i nie powinno cofać, ale pamiętaj, żeby ustawić te -1 też w innych kategoriach konfiguracji - w tych, których chcesz mieć to wyłączone. Najczęściej ustawiaj te -1 przy funkcjach gdzie mają w sobie te setback
.
a można by żebym poprostu dostał konfig? sory ale trochę nie jestem w temacie antycheatów
Tutaj mój konfig:
[details="Config (rozwiń)"]
# GrimAC main configuration
# Source code: https://github.com/MWHunter/Grim
# Copyright 2022 DefineOutside and contributors, Licensed under GPLv3.
# Modified binaries, or plugins with copied grim code, must be private,
# or with full source code available to buyers at no additional cost.
alerts:
# In addition to broadcasting alerts to players, should they also be sent to the console?
print-to-console: true
# This controls whether/how alerts are shared between servers connected to your proxy.
# You must have 'bungee-plugin-message-channel' enabled in your Velocity's configuration if Velocity is in use.
proxy:
# Should alerts be sent to other servers connected to your proxy?
send: false
# Should the alerts received from other servers be announced to this server?
receive: false
verbose:
print-to-console: false
client-brand:
# This means it won't broadcast their brand to operators if the brand matches the following regexes
ignored-clients:
- "^vanilla$"
- "^lunarclient:[a-z0-9]{7}"
spectators:
# Hide all spectators with the grim.spectator permission regardless if they are actually actively spectating
hide-regardless: false
# Will make spectators hidden only in these worlds, keep blank to allow all worlds
allowed-worlds:
- ""
# How long should players have until we kick them for timing out? Default = 60 seconds
max-transaction-time: 60
Simulation:
# How much should we multiply total advantage by when the player is legit
# This is what the default config looks like (x axis = seconds, y axis = 1/1000 block): https://www.desmos.com/calculator/d4ufgxrxer
setback-decay-multiplier: -1
# How large of an offset from the player's movement should we create a violation for?
# Measured in blocks from the possible movement
# We account for Optifine by switching trig tables but dropping this to 0.001 will reduce FastMath
# flagging the anticheat if this compensation doesn't work...
threshold: 0.001
# How large of a violation in a tick before the player gets immediately setback?
# -1 to disable
immediate-setback-threshold: -1
# How large of an advantage over all ticks before we start to setback?
# -1 to disable
max-advantage: -1
# After 50 seconds with default config, the player will go from 4 blocks -> 1 block of advantage
# This is to stop the player from gathering too many violations and never being able to clear them all
# Default advantage ceiling (x axis = seconds, y axis = 1/1000 block): http s://www.desmos.com/calculator/4lovswdarj
max-ceiling: 4
# Checks to see if a player entered a block during a movement
Phase:
setbackvl: -1 # Glitching into blocks can allow wall climbing, plus this check is relatively stable
decay: 0.005
AirLiquidPlace:
cancelvl: 0
FabricatedPlace:
cancelvl: 5
FarPlace:
cancelvl: 5
PositionPlace:
cancelvl: 5
RotationPlace:
cancelvl: 5
# Prediction-based no slow check
# Grim accounts for buggy netcode here... hard to false even when spamming right click and offhand button
# Much more stable than other anticheats, but please report any falses... I have fixed a ton of netcode issues here.
NoSlow:
# How much of an offset is "cheating"
# By default this is lower than other offs
# Flags by 0.03-0.2 consistently with NoSlow on
threshold: 0.001
# Setback fast on the first item to remove any advantage NoSlow gives
setbackvl: -1
# Decay's when the player uses an item AND is slowed by it
decay: 0.05
Knockback:
# How much of an offset is "cheating"
# By default this is 1e-5, which is safe and sane
# Measured in blocks from the correct movement
threshold: 0.001
setbackvl: -1
Explosion:
threshold: 0.001
setbackvl: -1
TimerA:
setbackvl: -1
# Milliseconds that the player can accumulate for later use when they fall behind
# Could potentially allow 1.8 fast use/fast heal/fast bow bypasses if set too high, 120 ms seems like a good balance
drift: 120
NegativeTimer:
# Number of milliseconds lost while moving before we should start flagging
drift: 1200
# Same check method as TimerA, but for vehicles
TimerVehicle:
# Target 1.005 timer
setbackvl: -1
EntityControl:
setbackvl: -1
Reach:
# How much should we expand hitboxes by? 0.0005 should detect 3.0005+ reach
#
# There is 0.03 forced expansion with 1.9-1.18.1 (not 1.18.2), or some client/server combinations due to
# protocol changes and limitations. This check is most powerful with 1.7/1.8 clients on 1.8 servers.
threshold: 0.0005
# Should we cancel hits that we know are impossible?
# 3.00-3.03 hits may go through but still be flagged, due to packet order limitations
block-impossible-hits: true
# This will send an additional packet at the end of every tick to increase the likelihood of catching cheats
# This injects into server's connection list to send a final packet just before the server flushes
# Enabling this will increase bandwidth usage for all players
# This will not decrease overall server performance
# Enabling this will catch more cheaters.
# Leaving this disabled will still catch cheaters and will not cause false positives
# Unless you are a 1.8 PvP focused server, this additional packet is not recommended
enable-post-packet: false
# Enable logging plugins who have injected into netty on join to debug compatibility issues
debug-pipeline-on-join: false
# Enables experimental checks
experimental-checks: false
# Grim sometimes cancels illegal packets such as with timer, after X packets in a second cancelled, when should
# we simply kick the player? This is required as some packet limiters don't count packets cancelled by grim.
packet-spam-threshold: 100
config-version: 8
[/details]
zrobiłem copy paste jak coś
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